Edmund McMillen, game developer and one half of Team Meat, has posted up details on a Binding of Isaac remake that will be in full-time development from January 1st 2013.
The remake is being developed by the indie company Nicalis, and is confirmed for release on Playstation, Vita and on PC. They are currently in talks with Microsoft and Nintendo, so it could be ending up on other consoles as well. It is going to be a “totally remade game based on the Flash version of the Binding of Isaac + Wrath of the Lamb”. Edmund will be acting as the lead designer on the project, although his role will be limited to making sure it goes in the right direction, while he focuses on the upcoming Mew-Genics.
There will be a lot of other additions to the game too. He wants to add a Wrath of the Lamb-sized amount of new content to the game, as well as include content that didn’t make it into the first game due to the limitations of Flash. It will also feature new music from Danny Baranowsky, who did the soundtrack for Team Meat’s game Super Meat Boy. Edmund goes on to say that the art style is going to be redone. He says in the blog, “I think the art is tired and I’m sick of looking at it. I think a fresh coat of paint is needed and I think its kinda appropriate/funny to do a damake for the remake.”.
They will be including local 2 player co-op, making the game more balanced and tuned, and ensuring that it will finally run perfectly. He wants it to be finished and released by the end of 2013, but adds “we know how this stuff goes”.
Source: [Binding of Isaac console remake details!]












