In the short time period since Mojang’s release on Minecraft, it has sold over 4.5 million copies, took home some hardware from the Game Developers Conference, and held its own three-day convention. Once an independent game, Minecraft’s growing success has pushed cofounder Markus Persson to admit Mojang is no longer indie, at least in some respects.Persson admitted that, “As a company, I don’t think we are indie in the sense that I used to mean it…but in the other sense of indie, as in we make games we want to play without having any external dependencies, then, yeah, we’re indie,” he said.
Persson also offered his take on the present perception of independent developers. He said it is easier to be an independent game developer today because nomenclature has changed. “Back in the day it wasn’t called being an ‘indie developer’ but a ‘garage programmer. You weren’t expected to charge for your game so you couldn’t do it. People never charged. It was just a hobby.” Now, Persson says, “It’s become hip to pay for indie games.”
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